Channel: Sebastian Lague
Category: Education
Tags: c#unityprocedural generationplanetprocgenperlinnoiseunity3dterrainprogramming
Description: In this series we'll be creating a system for procedurally generating simple, but diverse planets. Get the project files for this episode: github.com/SebLague/Procedural-Planets Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets. Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague